Eisenhower Space Race

Hybrid high pressure teambuilding engaging with Eisenhower Logic

Teams often struggle with overwhelm, unclear priorities and reactive behaviour. This fast-paced, hybrid escape game teaches teams how to prioritise under pressure. The experience lets them embody the impact of rushed decisions, collaboration gaps and poor prioritisation - then reflect on what would make their real work more focused and effective. Players enter a Mars mission simulator, receive a spacecraft manual, and face a stream of urgent digital alerts, each requiring puzzle-solving and decision-making, while learning the Eisenhower logic: urgent ≠ important

Co-creation with Max Weel for the development of a Racoon Serious Games product for L&T and teambuilding

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